Medieval festivals were a status symbol for the wealthy and we all know that the elite were seated at the 'high table'. Feasting often lasted all day and in some cases several days. Some sources cite that medieval workers received 8 weeks off because of festivals and holidays! That is quite a bit of time and 1/6th of the year was spent in these celebrations. I know that I am definitely not representing that in my game world. My poor workers get little to no time off currently but that is all changing now. I am sharing with you the resources I've put together for this endeavor.
Games: these were an important part of the medieval festivals. From my research, I've found that their were kids games and adult games.
Adult games included: tug of war, stone throwing (by weight and distance), races, games utilizing balls
So here are my rules for using some of these activities in your 5E games:
ated their preference for it. I set a 'distance' of 3 for mine and each round of success moved the other team 1 increment towards the target.
Stone-Throwing: In this game, I used three rock sizes for ammunition. Small- 1d2 damage, range 50', Medium- 1d4 damage, range 30', and Large- 1d6 damage, range 10'. I placed targets at 20', 30', 40', and 50' and gave each target 4 HP. You can assign any prize structure that fits your game.
Golden Bloom: This game is run by a local druid. 12 flowers of the GM's choice can be used. The druid charges the players a SP to play. He places a GP in one of the flowers and uses Druidcraft to close the buds. He then shuffles them. I gave my players an opposed Perception Vs. Sleight of Hand (+5) to identify the flower. If the matched, they were able to eliminate a single flower. For every 2 points greater than the druid, they could eliminate another flower. I then secretly rolled a d12 and asked them which flower they thought it was.
Field Plowing: This activity involves plowing the longest and straightest furrow in a field. An oxen is hitched to a plow and players make 5 attempts at a DC 15 Strength (plus farming proficiency). Each roll scores points and the competitor with the highest point total wins.
Roll 12 15 18 20 25
Points 1 2 3 4 5
My players have had a good time in activities like this. They can break up the regular pace of a game, give them a chance to explore new areas, and an opportunity to introduce new NPCs. I encourage you to steal my ideas, be creative, and Game On!