In my games I use several different types of language based puzzles. They are all the classics you have probably seen before and enjoyed:
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2. Codes: these are a method of encrypting and decrypting messages which requires you to somehow give the key to the players. These can be quite fun and I have used letters and journal pages I've written and given the players as handouts. They've later found evidence and a codebook which allows them to discover messages. I loved the Chained Coffin code that was done. The physical code wheel was an awesome piece to be created for a module. Michael Curtis and Harley Stroh made an amazingly cool and interactive puzzle for that Goodman Games release. They also touch on the tangible element; all players love to physically interact with the game.
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4. Unknown language: I often will create a language based on the pieces and manner in which a suitably non-IndoEuropean language. For example, I have used Nepali, Cherokee, Chickasaw, Yaqui, Hausa, and Algonquin language morphology (those little movable pieces of words) to create 'new' languages and words. The trick to creating these is to 'label' an item or piece of the phrase for the players. I will demonstrate one of these in a future post if people are interested.
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Art copyright Patrick E. Pullen
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